Wednesday, June 16, 2010

Legend of Zelda: Twilight Princess review


           Allow me to say this first: I loved this game. It was stupid hella fun, and provided hours of entertainment. I only seem nit-picky because of a few minor details. 

        Anyway, here we are playing as Link again, in another generic village, when he encounters his heroic destiny AGAIN! This was driving me nuts until his home village was finally attacked by Orcs, and Link was dragged into another realm, which caused him to transform into a werewolf. Aside from the Werewolf thing, the plot to this game was essentially Orcarina of Time all over again, but I'd like to ignore that. Anyway, this game gets good about the time Link turns into a wolf, as stuff starts happening there. At that part, you feel like you've been taken from your life as a rancher, and thrown into something big. It even was a bit difficult for a while. After that though, things went wrong. Once I got used to the Wiimote, (first game using it >_>) the difficulty went straight down by a large margin. Aside from a couple of sidebosses where I didn't find the weakness in time, it was essentially shooting fish in a barrel. Anyway, I don't wanna give away all the fun stuff, so we’re going to move on

       Best part of this game was the dungeons. And the dragons. By Dragons, I mean bosses. These were all incredibly epic, (except none of them were as tough as they looked.) however, I really wanted more of a fight from them. If I'm trapped deep underwater, being attacked by a giant sea monster, I wanna feel like I'm gonna die. Instead, I was able to sit down during some boss fights (not good when using a wiimote hehe) The sidebosses were great. Although I liked to take on giant monsters using wits and crazy tricks no human could feasibly perform, the sword using bosses felt more in-depth. The giant things, although awesome, just felt like another puzzle in the dungeon, only with a timer. By timer, of course, I mean your health. Also, I'd really like to see an end to flashing weak points. They make things WAY too easy. The side bosses were quite fun, and I loved the mounted combat bosses (There should have been more.) because they felt epic. Sadly, although the fights appeared epic, I felt less like "Yes, I finally killed it!" and more like "lol n00b! Learn to fight" Anyway, other than the bosses, there was more depth to this game, despite the fact the main rason I played the game was for the really epic boss fights.

        The Dungeons. These were great. They had all kinds of weird stuff. Also, you get AWESOME equipment. The Wiimote makes aiming quite easy. This makes the hookshot even more fun to use than usual (I want one!) and making aiming the bow easy. Some of it doesn't get as much use as I would like (GIANT WRECKING BALL!) However, the dungeons all had their unique twists and turns. However, if you've played any other Zelda game, you will see a lot of it coming. On the other hand, some of it will make you go “ohhhhh…” It's all really entertaining. I especially liked the tomb, and the volcanic mines. 

Outside the Dungeons: Overworld looks nice, and there are lots of little secrets. After you find a new toy in a dungeon, you'll definitely want to go try it out across the land. One thing I don't like though is the money, for there is way too much of it, and nothing to use it for. Sure, there's one suit of armor, but that's about it. It really just sits in your wallet , which is now full, while you just keep finding more of it. However, this game has a rich over world, if you take the time to explore it.
Overview: Buy this game. Seriously, it has a lot of gameplay, and a lot to explore. I wish it was more difficult, but it is fun. And quite epic. Furthermore, it is quite cheap now. You should go try it if you haven’t already.

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